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Building Quality Shaders for Unity®
apress

Building Quality Shaders for Unity®

2 kauppaa vertailussa

Varastossa

Understand what shaders are and what they’re used for: Shaders are often seen as mystical and difficult to develop, even by skilled programmers, artists, and developers from other game design disciplines. This book dispels that idea by building up your shader knowledge in stages, starting with fundamental shader mathematics and how shader development mindset differs from other types of art and programming, and slowly delves into topics such as vertex and fragment shaders, lighting, depth-based effects, texture mapping, and Shader Graph. This book presents each of these topics with a comprehensive breakdown, the required theory, and some practical applications for the techniques learned during each chapter. The HLSL (High Level Shading Language) code and Shader Graphs will be provided for each relevant section, as well as plenty of screenshots. By the end of this book, you will have a good understanding of the shader development pipeline and you will be fully equipped to start making
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    56,70 €
    Varastossa22.9.2026
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    Varastossa22.9.2026
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Tekniset tiedot

7 ominaisuutta
Product type
Soft cover
EAN / GTIN
9781484286517
Books nl author
Daniel Ilett
Books nl publisher
Apress
Condition
new
Merchant product second category
Books > Professional and Applied Computing

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