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The History of the GPU - Eras and Environment
springer international publishing ag

The History of the GPU - Eras and Environment

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This is the second book in a three-part series that traces the development of the GPU, which is defined as a single chip with an integrated transform and lighting (T&L) capability. This feature previously was found in workstations as a stand-alone chip that only performed geometry functions. Enabled by Moore’s law, the first era of GPUs began in the late 1990s. Silicon Graphics (SGI) introduced T&L first in 1996 with the Nintendo 64 chipset with integrated T&L but didn’t follow through. ArtX developed a chipset with integrated T&L but didn’t bring it to market until November 1999. The need to integrate the transform and lighting functions in the graphics controller was well understood and strongly desired by dozens of companies. Nvidia was the first to produce a PC consumer level single chip with T&L in October 1999. All in all, fifteen companies came close, they had designs and experience, but one thing or another got in their way to prevent them succeeding. All the forces and
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    38,50 €
    Varastossa21.9.2026
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Tekniset tiedot

7 ominaisuutta
Product type
Soft cover
EAN / GTIN
9783031135804
Books nl author
Jon Peddie
Books nl publisher
Springer International Publishing
Condition
new
Merchant product second category
Books > Computer Science

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