

Build Your Own 2D Game Engine and Create Great Web Games
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Develop a 2D game engine that will give you the experience and core understanding of foundational concepts for building complex and fun 2D games that can be played across the Internet via popular web browsers. This book is organized so that the chapters follow logical steps of building a game engine and integrates concepts accordingly. Build Your Own 2D Game Engine and Create Great Web Games isolates and presents relevant concepts from software engineering, computer graphics, mathematics, physics, game development and game design in the context of building a 2D game engine from scratch. In this edition, all the code is based on updated versions of JavaScript with HTML5 and WebGL2: you will analyze the source code needed to create a game engine that is suitable for implementing typical casual 2D videogames. You will also learn about physics and particle system. The discussion of physics component includes rotations and popular physical materials such as wood, mud, andice. The
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1. Adlibris
52,10 €In stock22/09/2026To store2. Springer Nature Link Shop
71,49 €In stock22/09/2026To store
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Specifications
7 specifications- Product type
- Soft cover
- EAN / GTIN
- 9781484273760
- Books nl author
- Kelvin Sung; Jebediah Pavleas; Matthew Munson; Jason Pace
- Books nl publisher
- Apress
- Condition
- new
- Merchant product second category
- Books > Professional and Applied Computing
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