

Ray Tracing Gems
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This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is
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1. Adlibris
45,60 €In stock22/09/2026To store2. Springer Nature Link Shop
54,99 €In stock22/09/2026To store
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Specifications
7 specifications- Product type
- Hard cover
- EAN / GTIN
- 9781484244265
- Books nl author
- Eric Haines; Tomas Akenine-Möller
- Books nl publisher
- Apress
- Condition
- new
- Merchant product second category
- Books > Professional and Applied Computing
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