

Ray Tracing Gems II
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This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more. Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs. What You'll Learn: The latest ray tracing techniques for developing real-time applications in multiple domains Case studies from developers and studios who have shipped products that use real-time ray tracing. Guidance, advice and best practices for renderingapplications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing) High performance graphics for 3D
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1. Adlibris
49,50 €In stock22/09/2026To store2. Springer Nature Link Shop
54,99 €In stock22/09/2026To store
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Specifications
7 specifications- Product type
- Soft cover
- EAN / GTIN
- 9781484271872
- Books nl author
- Adam Marrs; Peter Shirley; Ingo Wald
- Books nl publisher
- Apress
- Condition
- new
- Merchant product second category
- Books > Professional and Applied Computing
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