

Building Quality Shaders for Unity®
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Understand what shaders are and what they’re used for: Shaders are often seen as mystical and difficult to develop, even by skilled programmers, artists, and developers from other game design disciplines. This book dispels that idea by building up your shader knowledge in stages, starting with fundamental shader mathematics and how shader development mindset differs from other types of art and programming, and slowly delves into topics such as vertex and fragment shaders, lighting, depth-based effects, texture mapping, and Shader Graph. This book presents each of these topics with a comprehensive breakdown, the required theory, and some practical applications for the techniques learned during each chapter. The HLSL (High Level Shading Language) code and Shader Graphs will be provided for each relevant section, as well as plenty of screenshots. By the end of this book, you will have a good understanding of the shader development pipeline and you will be fully equipped to start making
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1. Adlibris
56,70 €In stock22/09/2026To store2. Springer Nature Link Shop
65,99 €In stock22/09/2026To store
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Specifications
7 specifications- Product type
- Soft cover
- EAN / GTIN
- 9781484286517
- Books nl author
- Daniel Ilett
- Books nl publisher
- Apress
- Condition
- new
- Merchant product second category
- Books > Professional and Applied Computing
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